0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
Status
Brand

Showing 1 - 9 of 9 matches in All Departments

The Object Reader (Paperback): Fiona Candlin, Raiford Guins The Object Reader (Paperback)
Fiona Candlin, Raiford Guins
R1,612 Discovery Miles 16 120 Ships in 9 - 15 working days

This unique collection frames the classic debates on objects and aims to generate new ones by reshaping the ways in which the object can be taught and studied, from a wide variety of disciplines and fields. The Object Reader elucidates objects in many of their diverse roles, dynamics and capacities. Precisely because the dedicated study of objects does not reside neatly within a single discipline, this collection is comprised of numerous academic fields. The selected writings are drawn from from anthropology, art history, classical studies, critical theory, cultural studies, digital media, design history, disability studies, feminism, film and television studies, history, philosophy, psychoanalysis, social studies of science and technology, religious studies and visual culture. The collection, composed of twentieth and twenty-first century writing also seeks to make its own contribution through original work, in the form of twenty-five short 'object lessons' commissioned specifically for this project. These new and innovative studies from key writers across a range of disciplines will enable students to look upon their surroundings with trained eyes to search out their own 'object studies'.

The Object Reader (Hardcover): Fiona Candlin, Raiford Guins The Object Reader (Hardcover)
Fiona Candlin, Raiford Guins
R4,195 Discovery Miles 41 950 Ships in 12 - 17 working days

This unique collection frames the classic debates on objects and aims to generate new ones by reshaping the ways in which the object can be taught and studied, from a wide variety of disciplines and fields.

The Object Reader elucidates objects in many of their diverse roles, dynamics and capacities. Precisely because the dedicated study of objects does not reside neatly within a single discipline, this collection is comprised of numerous academic fields. The selected writings are drawn from from anthropology, art history, classical studies, critical theory, cultural studies, digital media, design history, disability studies, feminism, film and television studies, history, philosophy, psychoanalysis, social studies of science and technology, religious studies and visual culture.

The collection, composed of twentieth and twenty-first century writing also seeks to make its own contribution through original work, in the form of twenty-five short 'object lessons' commissioned specifically for this project. These new and innovative studies from key writers across a range of disciplines will enable students to look upon their surroundings with trained eyes to search out their own 'object studies'.

Feeling Leeds - Notes on Loving a Football Club from Afar (Hardcover): Raiford Guins Feeling Leeds - Notes on Loving a Football Club from Afar (Hardcover)
Raiford Guins
R425 Discovery Miles 4 250 Ships in 12 - 17 working days

Feeling Leeds gazes into the curious world of the dislocated supporter, the football fan not born and bred in the shadow of their club's ground. Raiford Guins is one such fan. His book recounts the highs and lows of supporting a team from afar - from paying $20 to watch Leeds United matches in Florida via dodgy satellite feeds in the early 1990s, to ringing Elland Road when it was the only way to get midweek results before the internet, to working out league tables with out-of-date copies of Shoot!, to celebrating madly while fuelling his car and watching Leeds clinch a late winner against Villa in December 2018 on his iPhone. Trivial to the supporter who can easily walk to their ground, such moments form the backbone of belonging for those with an ocean between themselves and the turnstiles. Feeling Leeds is the story of one supporter's commitment to cultivating an emotional connection to Leeds United for nearly 40 years. It is written by and for supporters worldwide for whom every day is an away day.

Replayed - Essential Writings on Software Preservation and Game Histories (Hardcover): Henry Lowood Replayed - Essential Writings on Software Preservation and Game Histories (Hardcover)
Henry Lowood; Edited by Raiford Guins; Foreword by Matthew G. Kirschenbaum
R1,258 Discovery Miles 12 580 Ships in 9 - 15 working days

A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.

EA Sports FIFA - Feeling the Game (Hardcover): Raiford Guins, Henry Lowood, Carlin Wing EA Sports FIFA - Feeling the Game (Hardcover)
Raiford Guins, Henry Lowood, Carlin Wing
R3,240 Discovery Miles 32 400 Ships in 9 - 15 working days

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA’s football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA’s FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium’s culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA’s FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA’s FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

EA Sports FIFA - Feeling the Game: Raiford Guins, Henry Lowood, Carlin Wing EA Sports FIFA - Feeling the Game
Raiford Guins, Henry Lowood, Carlin Wing
R1,287 Discovery Miles 12 870 Ships in 10 - 15 working days

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA’s football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA’s FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium’s culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA’s FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA’s FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

Atari Design - Impressions on Coin-Operated Video Game Machines (Hardcover): Raiford Guins Atari Design - Impressions on Coin-Operated Video Game Machines (Hardcover)
Raiford Guins
R2,265 R2,050 Discovery Miles 20 500 Save R215 (9%) Ships in 9 - 15 working days

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari - from Pong to Asteroids and beyond - but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With "tasteful packaging", Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

Atari Design - Impressions on Coin-Operated Video Game Machines (Paperback): Raiford Guins Atari Design - Impressions on Coin-Operated Video Game Machines (Paperback)
Raiford Guins
R726 Discovery Miles 7 260 Ships in 9 - 15 working days

Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari - from Pong to Asteroids and beyond - but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With "tasteful packaging", Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.

Edited Clean Version - Technology and the Culture of Control (Paperback): Raiford Guins Edited Clean Version - Technology and the Culture of Control (Paperback)
Raiford Guins
R864 Discovery Miles 8 640 Ships in 10 - 15 working days

Not long ago it would have been an absurd idea to purchase a television, CD or MP3 or DVD player, computer software, or game console with the intention of limiting its capabilities. However, as Raiford Guins demonstrates in Edited Clean Version, today’s media technology is marketed and sold for what it does not contain and what it will not deliver. TVs equipped with V-chips, Internet filters, editing DVD players, clean-version CDs and MP3s, and game consoles with parental control features can block out, monitor, disable, and filter information. As Guins argues in this provocative book, consumers now find themselves in new relationships with their everyday media in which they inscribe their viewing, listening, and playing experiences with self-prescribed and technologically enabled values and morals. Censorial practices are not so much enacted on media by regulatory bodies today as they are in our media technology. According to Guins, these new “control technologies” are designed to embody an ethos of neoliberal governance—through the very media that have been previously presumed to warrant management, legislation, and policing. Repositioned within a discourse of empowerment, security, and choice, the action of regulation, he reveals, has been relocated into the hands of users.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
MyNotes A5 Rainbow Bands Notebook
Paperback R50 R42 Discovery Miles 420
Gloria
Sam Smith CD R407 Discovery Miles 4 070
Ergo Height Adjustable Monitor Stand
R439 R389 Discovery Miles 3 890
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Too Hard To Forget
Tessa Bailey Paperback R280 R224 Discovery Miles 2 240
High Waist Leggings (Black)
R169 Discovery Miles 1 690
Poor Things
Emma Stone, Mark Ruffalo, … DVD R449 R329 Discovery Miles 3 290
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Lucky Define - Plastic 3 Head…
R499 R397 Discovery Miles 3 970

 

Partners